Atlantis-Statue jump interaction can only be performed as a cancel once per combo.Bomb interactions now have three active frames (down from five).Green Lantern-Air Oa's Rocket Gear Ability. ![]() Captain Cold-Upward Cold Blast Gear Ability.Several projectile attacks have been changed to interact correctly with projectile affecting special moves (such as Captain Cold's The Wall MeterBurn).Users can now Mark All As Seen in the Customize Characters menu to clear the 'new' indicator.Added quick scroll buttons to the character list in the Customize Characters menu.Multiverse Meta-Challenges are better highlighted.Modifier descriptions are now shown before a Multiverse match where applicable.Users now have access to a Quick Open Next option after opening a Mother Box.Fixed an issue that caused some users to receive an excessive amount of Guild and Mother Box notifications at once.Fixed lingering visual effect errors on several interactions when they were interrupted or used in specific situations.Adjusted misaligned bomb visual placements when done in certain situations (hit regions were not affected).Fixed several issues with resetting practice mode while using interactions.Fixed bug that would cause the boss version of Brainiac to become unresponsive if Drone Summon attack was interrupted at a specific time.Added End Event Run option to pause menu in the Endless event which grants rewards as if you lost your current match.Removed Event Select and Main Menu from the pause menu in the Endless event.Added Restart Match option to the pause menu in Multiverse where applicable.Players now receive reduced experience bonuses when playing against an opponent of much lower levels.Bug fixes to lingering visual and sound effects related to some Multiverse Modifiers.Setting Input Shortcuts Off in controller settings makes buffered special move checks in cancel windows, reversals, and wake-ups have to be more precise.Forward and Backward dashes now require a more precise input when buffered.General offline and online stability improvements.The next character coming to Injustice 2 is Mortal Kombat's Sub-Zero, who will be available starting on July 11. The character's patch list is longer than others', likely because Red Hood is the most recent character added to the game. Red Hood, meanwhile, has received a number of changes, such as damage reduction to Shrapnel Blast, damage increase to Shrapnel Blast's Meter Burn, and other tweaks. In addition, the update includes a big fix to projectile attacks that makes them interact correctly with projectile-affecting moves. One highlight of this patch is a tweak that restricts players to using certain stage-specific interactions only once per combo. It also features a particularly large number of tweaks for Red Hood, who was released as DLC earlier in June.ĭeveloper NetherRealm released the patch notes on the game's website. ![]() Among other things, it includes a lot of bug fixes, balance updates, and stability improvements. It's like that Michael Jackson song "You are not alone".The latest Injustice 2 update went live today, and it's a big one. Other times I make simple mental mistakes, like traiting up full screen away from Aquaman, or 3/4 of the screen away from Black Adam, and I get punished severely!įeel free to share your screw-ups and don't be shy. OR, I'll meter burn and trait ball at the same time, burning a bar AND DROPPING the friggin' combo! But sometimes I'll meter burn it, forgetting that I have the dumb cat out already, and burning a bar for no reason. If I don't have trait online, and I want to combo from blood-nado, I gotta meter burn it and B3. But I can't press it right away! I have to wait until the opponent is at the very tippy-top of their blood-nado ascent, then press the trait button for blood-ball, and THEN combo. I play Atrocitus alright? If I have trait online and cat out, I have to press the trait button when I've caught someone with blood puddle, and then I get a combo. Personal screw ups that we have to get past to "GIT GUD", and the salt that follows every road bump. This thread is about what we need to improve, what we need to practice more, and what we kick ourselves for doing. However This thread isn't (mostly) about that. Also, If you're playing online the delay (however small) WILL screw up your timings and confirms! If you don't know what I'm talking about, check, because it affects your control over your character. So by now, we should all know the ins and outs of controller settings, and "Negative Edge" and "Input Shortcuts" and blah, blah, blah.
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